Portfolio
Games
Trent’s Really Cool and Normal Beach Experience with No Ulterior Motives or Hidden Agenda (no foolin)
Trent’s Really Cool and Normal Beach Experience With No Ulterior Motives or Hidden Agenda (no foolin) is a first-person platformer game made in Unreal Engine, in which the player-character finds themselves trapped on what seems to be a beach, but is actually Trent’s Evil Lair. The player must run, jump, solve puzzles, and bust a move on the dance floor to escape the evil lair and achieve their freedom. A playable Unreal Engine build of this game can be provided upon request.
This game was made alone; I did all of the programming, art, 3D modeling, design, writing, voice acting, sound design, and music.
Patsy Snaps!
Patsy Snaps! is an educational game made in Unity that was developed for the Peggy Notebart Nature Museum here in Chicago. The player takes control of Patsy the Turtle (A real snapping turtle seen at the museum!) as they eat as many fish as possible in 5 minutes. They lure fish with their tongue, and eat them when they get close enough. While they are playing, the game gives them educational facts about snapping turtles. The game can be accessed by clicking on the image above. It is also playable at the Peggy Notebart Nature Museum as of 10.16.25
My role in the development of this game was as the project manager. I oversaw the development, making sure it stayed in scope, and that each member of the team had tasks to achieve, as well as the resources they needed to succeed. I also kept in touch with the Peggy Notebart Nature Museum, answering all of their questions, addressing their concerns, and making sure the game reflected their educational intentions.
Total Defenestration
Total Defenestration is a decision-making game made in Twine, in which you play as someone who tries to go through a normal day in their life, only with the condition that, well, they are extremely prone to being thrown from windows and falling out of windows. You are constantly tasked with making decisions that, if wrong, will lead to you being thrown from a window. All as the circumstances around you feature an ever-increasing number of windows. The game can be accessed by clicking on the image above.
This game was made alone; I did all of the writing, art, design, and programming.
Grilled Cheese!
Grilled Cheese! is a pixel-art style game made in Bitsy in which the player takes control of a waiter at a grilled cheese restaurant, bringing people the number of grilled cheese sandwiches they ask for, and dealing with one particular difficult customer. The game can be accessed by clicking on the image above.
I made this game alone; I did all of the writing, art, design, and programming. I did use music provided by Bitsy.
Chicago, Population: 0
After being tasked with creating a more serious, dramatic game, Chicago, Population: 0 was made. This is a pixel-art style game made in Bitsy in which the player takes control of a person who goes through their day in a world without people. They get up, they take the train, they go to work, but they never see a single person. The game can be accessed by clicking on the image above.
I made this game alone; I did all of the writing, art, design, and programming.
Unreal Engine Levels
Arcade After Hours
Each Unreal Engine level was made entirely alone.
Rogueport-Inspired Environment.
Note: This is a fan-made re-creation of Rogueport, the hub world from the video game Paper Mario: The Thousand-Year Door, made entirely using my own assets. The background music for this level is a built-in loop from Logic Pro
Desert Gas Station
Note: I did not make the background music for his level, it is a built-in loop from Logic Pro.